Code & Sundry

Things I Enjoy in Rust: Impl

Things I enjoy in Rust:

  1. Enum
  2. Error Handling
  3. Immutability
  4. Impl
  5. Macros

Rust doesn’t have classes or methods. Instead it uses structs and associated functions. To associate a function with a struct you use the impl keyword:

struct Point {
    x: isize,
    y: isize,

impl Point {
    fn new(x: isize, y: isize) -> Point {
        Point { x, y }

    fn move_laterally(&mut self, amount: isize) {
        self.x + amount;

The two functions are implemented for Point and they are now considered associated functions of Point.

The first function, new, creates a new instance of a Point by taking an x and a y coordinate. This function is much like a static method or class function in other languages. You use it like this:

let point = Point::new(0, 0);

The second function, move_laterally, has reference to self, which means it can be used as a method on an instance of Point. This is much like instance methods in other languages:

let mut point = Point::new(0, 0);

What I really like about impl is the fact that anyone can implement function for a struct - even for structs not defined in the same project. Want to make a helper function to reverse strings?

impl String {
    fn reverse(&self) -> String {

let text: String = "Allonsy".to_string();
let reverse = text.reverse(); // "ysnollA"

String is defined in the standard library, but you are still able to extend it with your own functionality. Neat!

You’re even able to implement traits (Rust’s near equivalent to interface in languages like C#, Java or Typescript) for structs not defined in your project. Even neater!

This flexibility of impl is something I enjoy.